So happy to get to see my homework featured as favourite of the month in learn squared newsletter! Although I just fixed and update my homework based on Adam's critique. This really show the different with my texture and overall environment push! I know I'm still bad with the texturing and ligthing in Houdini! So.. let's learn and practice more every week Stefan! Try to do it at least 3 times a week! Aim to the goal!
LS02 classes with Adam Swaab for Houdini Procedural Foundations Complete!. It's a very short course(took me about 2 and half week) but with great amount of procedure technique and building asset tool in Houdini. I will say this is a class for any beginner who is new to Houdini, wanted to learn about the program or learning the procedure technique mainly( ps: this class has nothing to do with simulation FX ) .Personal comment for the class, there's infinite amount of knowledge to learn in the Houdini world, it's nothing like modelling, understand how to extrude bevel, retopology and you can do the rest, but it's more like the way you think and absorb from all the tiny node that's link or relink to one or another. Obviously this class only focus on an intro to Houdini covers almost all the field(interface, modelling, ligthing, camera, rendering), also how to create interface, building new asset tool for user and procedural modelling.
Each lesson took me about 3-4 days to go through the video tutorial again and again and complete the homework. I can't day I'm fully understand all the node nor all the attribute. Each time I rewatch it I found something new and gives me that "OUH I SEE!..Now I KNOW WHY". feeling. It's a powerful program with great amount of possibility!
Attached my FINAL Homework for the lesson. It's kind of like an astronaut/explorer discovered something great/ powerful/ strong/ shocking. In my case reflecting myself discover this amazing software.!
If you want to find more about the classes. Visit LEARN SQUARED
- more about my Homework_ click on the text below!
Did a little study on the west world title sequence directed by Patrick Clair. After applying the grid system, all the secret reveal! The shot and titles position are all tested and reasonable staying at one side.! Tasting the secret makes it even prettier and powerful! Design over a design! Love this thinking process!
AHA! Here go my camp fire burning..YEa.... I know the flame height should be higher! Did a little research about simulating a camp fire to achieve this!
Found a little trick making use of POINT VOP, tweaking the exponent so that it knows where to burn.
Also here's a little code to set the container more accurately matching the source- // bbox("../../sourceName/BBOX",D_XSIZE) // & // centroid("../../sourceName/BBOX",0) //
More towards fuel and temperature on this one! Sorry for the late update. Am preparing myself for something greater! I'm coming along and I have less than 3 months remaining!
SO...Here I am! Posting again! In the past week I finally started learning Houdini and manage to complete Houdini Dynamic Lesson. I'm just been thankful with the gear I have render all this is a pain in the ass!! But all this definitely worth sacrificing! A little comment to what I learn about Houdini- The way Steven teach is really clear and easy to understand. Especially houdini is a node base system, it's so much easier to understand what is hook up and the leaning process of working on all these are all in a very organize way. First get the source, then sim(create smoke obj, edit the shape of smoke(disspitation, divergence, compute velocity, density, temperature, fuel....) turbulence....more) then cache out the bgeo.sc file put in another geometry file attached the pyro shader(on the pyro shader itself, also get to change and have more details using the noise) then have the mantra and output render the final file)
A lot of process node are very similar among all this, things that you will usually use like: dissipation, source volume, disturb, turbulence, gasresize.. .... Blackbody pyro shader...
BUT..! I have list of question not solve yet.! haha guess I shall do more.
It is tutorial. well it helps me to get better so who cares..!
ONTO the next bullet point on my goal list!
Simulate something cool today although is not complete yet.! Spend longer time understanding Volume 2 tutorial from Steven Knipping.
To simulate volume and density, temperature... You always got to start from scratch. Think about what you want to achieve, then start preparing your ingredient, start up the fire then, always keep tweaking and mix with salt, pepper until it feels right. So...... First you need to have a Source, then DOP , then only output. What source carrying is all the emit geometry, mountain, transform, trail(to create velocity), fluid source(create density volume) and then a Null (as a Final control for this source). An easier and straight forward way to explain is a base foundation. Once you got things set, then it's time to create DOP(Dynamic Operator Network)- to contain the pyroSolver, smokeObjects, fluid, drag controller. My render today is incomplete, not yet using the microSolver to change the shape and fix the dissipation. And! I found Houdini calling playlist as flip book...! Interesting haha! Still catching the world! So excited every time opening Houdini!. Feel like to finish this as soon as possible! But get caught up on assignment..........!
Started using Houdini a few days ago. Dig out a hell lot of tutorial online. Heard from Wayne saying that he only spend a week to get used to Houdini! Im impressed! So I went through the interface_ understand the hotkey and E,R,T controller, 1,2,3,4 key, selection. and the way the scene and geometry work in the nodes. Then jumped into Steven Knipping Volumetric tutorial 01! BOOM! This is so great! I manage to follow the footstep and understand it!.! Kind of a jumpstart for a new thing! All I can say this way of learning push myself even more! Solving my listed question with google! Learn and remember even more then writing it down! Strongly suggest anyone picking up FX to check this out.
HOUDINI. THE CONTROL a node base system have is so wide and by understanding it you can really create anything you thought of! Just can't wait for Volume 02! Yes I need to use Houdini more often, trying to aim to touch it at least once a day!!!!
After all. Here I am. Going after my dream. learning to spell magic!. It's been a month. Times stab me like I've been here for years. Hours in the school is crazily long, even that I enjoyed it.
The atmosphere is very different here. We have everyone passionate on the use of magic, helping each other burning the kitchen destruct the house. We treat each other like friends even though we always forget each's name, we share all our knowledge to one and another. A lot of us stay in school no matter there's class or not. Whenever there's an empty lab, there's always student filling up the seat even Sunday!. Passionate instructor who are super into their own creative field (like Fred Gago), always inflame me to be itchy to draw.
One thing I learn from Gnomon's history from Alex, is Gnomon start up as a place gather artist exploring new technique, art in the weekend and turns up Alex made it into a school. The name... hmmm it's something that he can register as it's never been taken. Well.. I kind of think it's very cool! haha...
Most of the instructor has a background here., either in movies or games. They all speak the same language.... ENGLISH..? lol.. they all have a sense of humour, a different way visualising art. All I can say is they have their unique knowledge skill set.
Compare to other school, Gnomon have a program in the 1st term: Overview of VFX & Games. Specifically built for Alex Alvarez(founder of Gnomon) to get to know us, help student to figure out the track they will be choosing and getting industry speaker from different studio like Blizzard, Blur.. Light Storm to share their thought experiences with us. I mean.. I've never seen this happen before in any school, here in Gnomon they have the connection, they are linked to the community HUB, a strong reputation. It's jus been a month, guess how many event and talk I've attend. ILM recruiting advice, Jonathan Beruber, Leticia Reinaldo Gillet, City Engine, Substance Day, Naughty dog, countless event. I think I might miss count some...... well yea. Although I missed Siggraph & comic Con due to the class schedule.... I'm aiming for CTN in November.! Ticket already bought. I must make it no matter how! All these events help me to know the world, industry even more. I'm no longer the person who was only facing to 2 monitor and 4 walls, being more socialise now!
Week ago, ILM came to our school. There's a few alumni are currently working there, the experiences of how they get into ILM, and the recruiting advice from the supervisor is worth millions. Sonja "Sony" Christoph 's experience working in The Mill, Rhythm & Hue and end up signing up ILM apprenticeship program and land the job in ILM Sanfrisco, Joseph "Jay" Machado route path to Ilm is all fascinating! I'm seriously mind blow that night! All I can think about is I've to get myself well prepared and get ready at anytime. I need to have a clear vision on where I'm heading, what I love to work as. Wrap up myself and work twice harder to pull the trigger.! Something I learn from Leticia Reinaldo Gillet is I've to be prepared, well organised, mange my time and set up a timer. This way, I can train to know myself well to improve, I will be able to know what's my next step, I don't have to be anxious on heavy works. One more things of course is the student and instructor, treat them well, they might be your saviour landing your dream job!
Isn't it amaze? HELL YEAA! I've never regret any single moment spend here. It's definitely the place that will completely change my mindset, creativity, and my level. I'm really curious how I will turn in the next two years.!
I'm gonna stop this endless typing here. Furthermore, I will start posting my work progression in my blog, share and check to see how much I can grow!