SO...Here I am! Posting again! In the past week I finally started learning Houdini and manage to complete Houdini Dynamic Lesson. I'm just been thankful with the gear I have render all this is a pain in the ass!! But all this definitely worth sacrificing! A little comment to what I learn about Houdini- The way Steven teach is really clear and easy to understand. Especially houdini is a node base system, it's so much easier to understand what is hook up and the leaning process of working on all these are all in a very organize way. First get the source, then sim(create smoke obj, edit the shape of smoke(disspitation, divergence, compute velocity, density, temperature, fuel....) turbulence....more) then cache out the bgeo.sc file put in another geometry file attached the pyro shader(on the pyro shader itself, also get to change and have more details using the noise) then have the mantra and output render the final file)
A lot of process node are very similar among all this, things that you will usually use like: dissipation, source volume, disturb, turbulence, gasresize.. .... Blackbody pyro shader...
BUT..! I have list of question not solve yet.! haha guess I shall do more.
It is tutorial. well it helps me to get better so who cares..!
ONTO the next bullet point on my goal list!