THE LAST TRAIN_
"Between the time the last train leaves and the first train arrives, the place changes: it's not the same as in daytime." - Haruki Murakami.
Fall 2016, final project for texturing integrating with Mari by the Foundry. It's a 10 weeks intense class with Ryan Reeb from Zoic at Gnomon. From texturing to lighting and rendering + nParticles for rain and sparks. it's always so exciting to complete a full scene and make it pretty to tell a story. Been able to sit down with Matt Rosenfield learning some technique by using lighting to tell story is another big goodie! The beauty of Gnomon is all about sharing!
Software used: Mari, Maya, V-ray, Photoshop, Nuke
Info: Approaching a night drizzling scene, referencing train from travel town. There's a story at every little corner. Wouldn't reveal too much to spoilt everything! See if you can spot something with the 4K image above!
Lighting set up: A total of 10 lights was used for the entire scene. Mainly with a a dome light around(HDRI_Night BG) and a gradient of blue sky tex attaching on a v-ray Rec tex to create the blue rim around the train. The key light for the scene is set to be the main light source on the pole and one fill light in front of the train. There's a also two rect light behind the train, on is to cast a the rim light on the train and the other one has something to tell a story in the scene. More details about the lighting value can be find below.
Responsible for all Lighting, Texturing, Rain & Sparks Particles, Rendering & Compositing. Train model by SanVFX.
Here's some screen shot from my lighting set up.
Random camera shot render from the train.